![]() ![]() ![]() In the literature this is often linked to positive impacts such as empowerment through gender selection, and increased self-confidence through the creation of a desired 3D body. The Proteus effect (Yee & Bailenson, 2007) suggests that the creation of an avatar with certain characteristics can change the behaviour and self-perceptions of the individual. ![]() Avatars can be accurate representations of the individual, aspirational or separate from their own physical characteristics.Īvatars are often functional but can have effects beyond the simple purpose of allowing a user to have an identifiable representation. These can be full and realistic 3D representations of an individual for virtual environments (VE's) and games, 2D head shots for online forums or even fantastical and monstrous creations. Avatars, within the context of online interactions and video gaming, are representations of the user, selected and potentially created by the user. ![]()
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